You have learned how to fight outside the rules without regard to honor, but a higher emphasis on exploiting your enemy's weaknesses. You gain the following benefits:
- You gain one Sneak Attack die, which is a d6 (this die is added to any Sneak Attack dice you have from another source). Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
- Whenever your target is surprised and you are acting on a surprise round, you can use a bonus action to knock them prone, cause them to be blinded until the start of your next turn, or disarm them. Your target must make a Dexterity saving throw (DC equal to 8 + your Dexterity modifier + proficiency bonus) or suffer one of the effects.
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