You have spent. years in dedicated training to hone your martial ability. You learn two new techniques when fighting unarmed. Your save Dc for these abilities is 8 + your proficiency + your strength modifier or your dexterity modifier, you chose when taking this feat.
One inch punch
You've learned how to time your close combat strikes perfectly to hit with as much force as quickly as possible.
Before you make an unarmed strike, If you are holding no weapons or shield, you are within reach of the target and they aren't prone,you can take a -5 penalty to the attack roll and if you hit, you may add +10 to the attack's damage.
Sweeping kick
You can see when an enemy is left open, and you can strike at just the right time to throw them off balance.
When an enemy hits you with an attack, you can use your reaction to try and knock them off balance. After damage is dealt, The attacker must make a dex save against your Dc for this feat, on a fail they fall prone.
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