Your ability to climb is rivaled by none, granting you the following benefits:
- You gain a climbing speed equal to your walking speed, and you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
- Whenever a creature within 10 feet of you fails an ability check to climb or a saving throw against falling, you can use your reaction to allow them to reroll with advantage, possibly turning a failure into a success.
- Whenever you take the dash action on your turn, your jump distance is tripled until the end of your turn.
- You gain resistance to falling damage.
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