Prerequisite: Vistani Halfling
You have learned one of the ancient Vistani curses. You can chose this feat multiple times to learn more curses. As an action, you utter a curse at a target within 30ft, that you can see. You can only utter one curse per long or short rest. Each curse's DC is 8 + your proficiency bonus + your Charisma bonus and can be cured with the Remove Curse or Greater Restoration spell, at which you take psychic backlash damage. The curse doesn't end upon the target's death and accompanies it into afterlife, undead or if they are revived. You learn two of the following Vistani curses.
- Curse of the Unable Eye. The target is unable to perform a certain kind of act involving fine motor control, such as tying knots, writing, playing an instrument, sweing or casting spells that have somatic components. When this curse ends, you take 1d6 Psychic damage.
- Curse of the Misunderstood Eye. The target is unable to speak a word of your choice and instead replaces it with another. When this curse ends, you take 1d6 Psychic damage.
- Curse of the Sinister Eye. The target's appearance changes in a sinister yet purely cosmetic way. For exampl,e the curse can place a scar on the target's face, turn the target's teeth into yellow fans, or give the target bad breath. When the curse ends, you take 1d6 Psychic damage.
- Curse of the Lost Eye. A nonmagical item in the target's posession (chosen by the DM) disappears and can't be found until the curse ends. The lost item can weigh no more than 1 pound. When the curse ends, you take 1d6 Psychic damage.
- Cure of the Hurt Eye. The target gains a vulnerability to a damage type of your choice. When the curse ends, you take 3d6 Psychic damage.
- Curse of the Troubled Eye. The target has disadvantage on ability checks and saving throws tied to one ability score of your choice. When the curse ends, you take 3d6 Psychic damage.
- Curse of the Used Eye. The target's attunement ot one magic item (chosen by the DM) ends, and the target can't attune to the chosen item until the curse ends. When the curse ends, you take 5d6 Psychic damage.
- Curse of the Blind Eye. The target is blinded, deafened and/or mute. When the curse ends, you take 5d6 Psychic damage.
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