Prerequisite: The ability to cast at least one spell
- When you cast a spell that restores hit points, you restore an additional 1d10 + your spellcasting ability modifier.
- You learn the Cure Wounds spell; it is always prepared and it does not count against your total number of prepared spells or your total number of known spells. You may cast Cure Wounds at its lowest level without consuming a spell slot a number of times equal to your spellcasting ability modifier each long rest.
- When a friendly creature within range of any of your spells that restore hit points drops to 0 hit points, you may consume your reaction to cast any of these spells and prevent the creature from going unconscious. Once a creature is affected by this reaction, that creature cannot be targeted in this way until they finish a long rest.
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