Prerequisite: ability to cast 1 spell
Unhappy with the idea of letting the effectiveness of your spells be determined by others, you gain the following benefits:
- Increase your class spellcasting ability by 1, to a maximum of 20.
- When casting a spell that would deal damage and only use a saving throw, you may choose to make a spell attack roll instead; this roll is effected by any factor that would impact your spell attack rolls. If the target has a trait that would allow it to suffer no damage had it succeeded the spells normal saving throw, it may still make a saving throw for half damage.
(example: shatter deals 3d6 damage, or half as much on a successful constitution save. You may instead choose to make a ranged or melee spell attack roll instead, similar to how the spell chromatic orb functions. If the target is effected by something similar to the wizard trait sculpt spells, that allow saving throws to automatically succeed/prevent all damage of the spell, the target can attempt a saving throw for half damage.)