Spellblade Training Image

You learn the mystical arts of the Spellblade, though you have neither the elemental balance to carry all of them nor the training to sustain them indefinitely as a true Spellblade. Choose two of the following Blade Arts. You may use a Blade Art a number of times per short rest equal to your proficiency bonus using this feature. You may only use one Blade Art per turn.

The Blade Arts and their effects are detailed below.

  • Blazing Blade. Your weapon bursts into flame. On a hit, it deals fire damage instead of its normal damage type. Once on this turn when you hit a creature with this weapon, you can choose to set the target ablaze. It takes 1d4 fire damage at the end of each of its turns until a creature takes an action to extinguish the flames.

  • Caustic Blade. Your weapon drips with a corrosive acid. On a hit, it deals acid damage instead of its normal damage type. Once on this turn when you hit a creature with this weapon, you can deal 2d4 acid damage to a different creature of your choice within 5 feet of the target.

  • Chilling Blade. Your weapon coats itself with magical frost. On a hit, it deals cold damage instead of its normal damage type. Once on this turn when you hit a creature with this weapon, you can reduce its movement speed by 10 feet until the start of your next turn.

  • Mocking Blade. Your weapon shifts in distracting ways, becoming disorienting to look at. On a hit, it deals psychic damage instead of its normal damage type. Once on this turn when you hit a creature with this weapon, you can choose to disorient it. It has disadvantage on the next attack roll it makes before the start of your next turn.

  • Mystic Blade. Your weapon is coated with a shimmering field of pure force. On a hit, it deals force damage instead of its normal damage type. Once on your turn when you hit a creature with this weapon, you can choose to ignore the effects of any protective spells such as mage armor, shield, or stoneskin.

  • Resounding Blade. Your weapon clashes and clangs against nothing as you swing it, and strikes with the sounding of a gong. On a hit, it deals thunder damage instead of its normal damage type. Once on this turn when you hit a creature with this weapon, you can push it up to 10 feet into an unoccupied space of your choice.

  • Shining Blade. Your weapon glows with a bright light. On a hit, it deals radiant damage instead of its normal damage type. Once on this turn when you hit a creature with this weapon, you can use the light to guide an ally's strike. The next attack made against it by a creature other than you before the start of your next turn has advantage.

  • Shocking Blade. Your weapon crackles with electricity. On a hit, it deals lightning damage instead of its normal damage type. Once on this turn when you hit a creature with this weapon, you can choose to shock it, preventing it from taking reactions until the start of your next turn.

  • Toxic Blade. Your weapon smokes with the fumes of a magical poison. On a hit, it deals poison damage instead of its normal damage type. Once on this turn when you hit a creature with this weapon, you can choose to debilitate it. The targeted creature subtracts 1d4 from the next saving throw it makes before the start of your next turn.

  • Withering Blade. Your weapon seems to weather and warp, appearing ancient and cruel. On a hit, it deals necrotic damage instead of its normal damage type. Once on this turn when you hit a creature with this weapon, you choose to flood it with necrotic energy, and it can't regain Hit Points until the start of your next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
3/29/2021 5:57:09 PM
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Spellblade Training Image

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