You have found yourself in enough prisons that you have honed your skills perfectly for escape. Whenever you find yourself contained in any way, you can add your proficiency bonus to any checks required to free yourself; you also have advantage on such checks.
Checks covered include the following: Perception, to find ways of escape; Acrobatics, to climb out of holes; Athletics, for required leaps: Sleight of hand, to pick locks; Strength/Dexterity, to escape grapples, and any other checks that your DM decides.
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