Much like its cousin the third eye, the third nostril provides smell beyond smell. It allows its user to smell almost anything when activated. However, some unpleasant smells can negatively affect or even incapacitate the user.
With an action, the third nostril can be opened allowing the user to smell smells beyond scent. When activated as such the user can use an action to discern specific smells from certain people or places. This ability does not gain Advantage from standard sources but must be gained from the creature that gave the nostril to its user.
Scents can be tracked with a survival check, with the DC depending on the age and intensity of the smell being followed.
Scents can vary and change with time even with the same person or object being smelled. Whether or not the nostril has a mind of its own to decide who smells like what, and how it does so if it does so is a hotly debated topic in certain circles. Better not to think too hard about it...
**Editor's note, some of the smells smelled by the third nostril are not in fact physical particulates in the air but are in fact metaphysical interpretations of extraneous and absurd information conveyed to the brain of the user directly via a slightly ephemeral third nostril granted by a slightly insane god of Chaos.**
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