When a creature you can see within 30 feet casts a spell, you can use your reaction to become immune to being charmed as well as being put to sleep by magical means until the end of your next turn.
Amplify. Choose a creature you can see within 30 feet that is casting an enchantment spell. If the spell's level is equal to or lower than half of your blood hunter level, it is turned against them, forcing them to make any saving throw that spell demands and suffer the effects of the spell as if you were the caster on a failed save.
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