You learn to ignite things with your mind, granting you the following benefits:
- Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
- You learn the produce flame cantrip. You can cast it without verbal or somatic components. Its spellcasting ability is the ability increased by this feat
- As a bonus action, you can make the flame appear on any point 30 feet from you that you can see. If that would cause the flame to appear on a creature that creature must make a dexterity saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or catch fire and take 1d4 fire damages on a failed save and 1d4 and the start of each of it's turn untill it spends an action to put the flames out.
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