Prerequisite: Dexterity 13+ & at least 16 hit points
The power of your spells increase greatly through some other worldly influence, while at the cost of your vitality.
- Gain a +3 to Spell Attacks & Spell Dice Check. Also gain a +3 bonus to Healing Spells.
- Your spell attacks score a critical hit on a 19 or 20.
- Before making a spell attack as a Free-Action, you can take a -5 penalty to that spells attack roll, if the attack hits you deal +10 bonus damage. If you roll 1 you take the damage instead take the damage instead as a critical hit.
- However you subtract 15 maximum hit points, must have at least a minimum of 16 total hit points.
Previous Versions
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4/5/2021 12:11:39 PM
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1
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Coming Soon
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