Prerequisite: Requires a Dexterity score of 13 or higher Requires a Charisma score of 13 or higher
You feel most at home above the crowds of cities, and have learned well how to play merchants to your advantage. You are able to move through rooftops quickly, efficiently and silently, as well as haggle effectively with any merchant.
- You have advantage on Dexterity (Acrobatics) checks while attempting to climb buildings and move throughout rooftops and other man-made structures.
- You gain a +5 to Dexterity (Stealth) checks while attempting to hide and move through rooftops stealthily.
- You gain advantage on Charisma (Persuasion) checks to barter and haggle with a merchant, unless the presented arguments are less then ideal (DM's discretion).
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