Your mind is warped and perverse to the point where what is horrific to most is entertaining to you. When looking into the jaws of doom or raw, petrifying horror you merely see an invitation for your more... morbid delights.
- You have resistance to any means of being under the Frightened condition. If you already have resistance you add +2 when resisting the condition.
- If you are Frightened rather than fleeing, if the ability states the target must flee, you instead become paralyzed for the duration or until you succeed a saving throw (depending on the ability's description) and take 1 psychic damage. While paralyzed your character either laughs manically, screams, bites themself, or some other deranged act.
- Creatures have -2 to Insight rolls on you since your nature is so erratic and strange.
- If you take a total of Psychic damage equal to your level you take a DC 10 Wisdom Saving Throw to prevent becoming stunned for a round.







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