This feat fundamentally alters the way a character fights. In essence, it makes it so that consecutively succeeding on rolls will increase the effect while consecutively failing on rules will do the opposite. For example, if your level two fighter scores three consecutive hits on a Treant then on your fourth hit you add a d4 to your damage roll. Likewise, if your level two fighter misses three times in a row then subtract a d4 from your next damage roll. Rolling natural one or natural twenty on attack rolls will correspondingly subtract or add a d4 to the next attack roll, this will be the case regardless of any miss or hit streaks you're on.
Reset:
As a supplementary feature, characters with this feat can choose to reset their streaks in exchange for a number of hit points equal to the number of hits or misses in their current streak. If a player chooses to reset a four-hit streak then they regain four hit points, if they reset a miss streak of three then they lose three hit points. The dungeon master can decide if they want to allow hit-points gained through this method to become temporary hit points if the player is at max hp.
Note: It might be good to limit the use of this feature to just a few times per day. How this is determined is up to the dungeon master.
Specifics:
Natural 20 -- add d4 to your next attack roll
Natural 1 -- subtract d4 from your next attack roll
2 consecutive hits -- no effect
2 consecutive misses -- no effect
3 consecutive hits -- add d4 to your next damage roll
3 consecutive misses -- subtract d4 from your next damage roll
4 consecutive hits -- add d6 to your next damage roll
4 consecutive misses -- subtract d6 from your next damage roll
And so on...
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