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Once per long rest.

When you take the Dodge action add a d6 to your hand. You can take the Dodge action in consecutive turns and continue to add 1d6 each turn, up to a maximum of 6d6.

When you choose to make a melee attack, you can add one or more saved d6 to your to-hit. If you hit, then you roll damage, you can add the remaining d6 to your damage.

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