You feel a constant need for affection or positive attention.
- You require to have either positive physical or verbal attention. A creature needs to perform a Persuasion (Verbal Intimacy) or Sleight of Hand (Physical Intimacy) check of a DC of 10. If the creature is revered as friendly or beloved by you they have advantage.
- At the start of the day you need comfort, when fail you require to be encouraged (excluding combat to not be too overbearing), or take damage outside combat you need to feel comforted.
- Choose one of the following: In combat if you successfully land 3 hits/spells and receive no praise in the form of an interaction you are dejected and suffer a -1 to attack rolls, your team makes a DC 14 Wisdom Saving Throw at the start of their turn to notice your low moral; or after combat if you taken damage your comfort DC increases to 17 for the next 24 hours.
- If your needs are not met you go into a depression and feel neglected. You begin to doubt your worth and your skills and suffer a -1 to all skill checks until you are properly comforted.
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