You have become a bomb man!
Passive. You gain the following benefits.
- Immunity to fire and thunder damage caused by explosions.
- Your unarmed strikes deal an additional (2d10+Con) explosive damage (half fire and half thunder) to each creature in a 3m radius around the target.
Active. You gain the following combat options.
- Explosive Snot: (Action) You can make a ranged weapon attack, range 9/30m, that deals (5d6+Con) explosive damage. Each creature within 4,5m of the target must succeed on a Dexterity saving throw or suffer half as much damage.
- Full Body Explosion: (Action, Recharge 6) You unleash a powerful explosion in a 12m radius around you. Each creature in that area must make a Dexterity saving throw. A Creature suffers (10d6+Con) explosive damage on a failed save, or half as much damage on a successful one.
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