Prerequisite: Requires a Strength score of 15 or higher
- Once per turn when you hit with a melee weapon attack within 15 feet of an ally, are able to take 2 extra attacks per action, both of which are made without adding proficiency bonus.
- You can rage once per day, and gain the following benefits
- You have advantage on Strength Checks and Strength Saving Throws.
- When you make a melee weapon Attack using Strength, you gain a +1 bonus to the damage roll. This bonus increases as you level.
- You have Resistance to bludgeoning, piercing, and slashing damage.
- If you are able to cast Spells, you can't cast them or concentrate on them while raging.
- Your rage lasts for 30 seconds. It ends early if you are knocked Unconscious or if Your Turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on Your Turn as a Bonus Action.
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