Choose an Arcane damage type: Fire, Cold, Acid, Lightning, or Thunder
You have the ability to channel elemental magic through any of your attacks, whether martial, spell-based, or other attacks. Your chosen element adds +2 to damage to your attacks if you choose to use your ability. You may also use the following effects:
Fire: you may start small fires or ignite objects with your attacks. Ignited objects will continue to burn, causing 2 hp of damage per turn, until extinguished or until 10 turns have passed. This may be used against creatures or objects that will burn.
Cold: you may freeze objects or liquids that will freeze. This causes no additional damage other than your +2 bonus but lasts 10 turns.
Acid: you may damage metals, causing 1hp of damage for up to 10 turns. With repeated uses, you can eventually destroy metal objects.
Lightning and Thunder: if you are outdoors you may cause lightning or thunder to appear. This causes no damage but may be dramatic in certain circumstances.
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