Fusion Image

You have studied an ancient technique that unleashes the true power of two. Fusion allows you to become one with a willing creature, provided they are the same size class as you, and aren't immune to form altering magic. 

Fusion: Once per long rest, you can attempt a fusion with a willing creature, either through the fusion dance, or potara earrings. If the creatures hoose to do the fusion dance, both must succeed a DC 14 Acrobatics check or fail. Success bestows the following attributes onto the fusion. It has the health and movement speed of both creatures added together, its ability scores are determined by the highest number a creature participating has in that score, armor class is also taken from the higher of the two scores as well. Any attuned magic items belonging to the creatures are also counted as attuned for the fusion. Whenever it enters combat, the fusion rolls initiative with advantage, and is to be treated as two characters going through their combat turns in the same round. The fusion counts as two people within the same 5 ft cube whenever a character feature depending on allies is applicable. Its physical features are mixed between both creatures, height, weight, and age become averaged. Failure simply results in the two creatures fusing, but the fusion is weak and ineffective, giving disadvantage on all rolls except saving throws. A fusion only ends if the time runs out (30 minutes dance, an hour potara), or if the fusion is reduced to 0 hitpoints and nothing can restore hitpoints or allow it to remain at 1 hitpoint. 

Fusion Image

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