The Guardian Grant known as The Powering has sparked within you. Grants are the powers wielding by the first Ether Guardians. Entities that were said to be blessed by the Ether Guardian themselves and put on Crescentshine to protect it. When an Ether Guardian dies, the power is transferred however it's not reincarnation since the power is typical passed on to a still living individual. Only certain creatures can obtain an Ether Guardian's power, these creatures are publicly known as "Guardian Candidates". Most of the time, a candidate does not even know they are one nor do the realize when the are blessed with a Grant until certain significant events happen to them.
The Guardian Lineages are the previous wielders of each Guardian Grant and their willpower is passed onto their newest candidate. You are part of the Power Lineage, before you was the Ether Guardian now known as SprinkleSparkle and before them was Parlous Pablio. When a Guardian passes their Grant, they become Guardian Pneumas who mostly stay within a minor plane known as the Ether Limbo. Guardian Pneumas are the essence of the previous Ether Guardians they however do not remember much from the lives they use to live.
Nymph Orchid, the current wielder of the Powering Grant, you have unlock the power blessed upon you however in your current state, you can only use 10% of The Powering. The exact reason you sparked is up for you to understand. The Powering is a powerful support-like Grant. With this 10%, you are able to do the following:
- You can give one of your allies a boost in abilities. When under this effect, the creatures gets an extra damage die on all their melee attacks, speed increases by 10 feet, and their saving throws get a +3 bonus however their AC is reduced by 4. The effect remains up to 1 minute, the effect disappears when you decided it to or if they creature loses consciousness. It can be used once per day.
- You can do a overly dramatic pose to dwell up your inner strength. Once used you become a more hyper form of your choosing such as flary hair, buff muscles, powerful aura, etc. You can choose to gain 20 feet of flight, climb, burrow or swim. Damage dealt by weapons do extra damage equal to your STR, DEX and CON mods and you can choose to become resistant to one damage type of your choosing. This effect lasts one minute or if you lose consciousness. Can be used once per long rest.
- You can swap the blessing bestowed onto other creatures such as spells buff or debuff or spells that force a condition or effect. Each use needs 2 day to recharge, you have 3 charges in total.
Sub Grants
Comments