The Hexing Grant 10% Image

The Guardian Grant known as The Hexing has sparked within you. Grants are the powers wielding by the first Ether Guardians. Entities that were said to be blessed by the Ether Guardian themselves and put on Crescentshine to protect it. When an Ether Guardian dies, the power is transferred however it's not reincarnation since the power is typical passed on to a still living individual. Only certain creatures can obtain an Ether Guardian's power, these creatures are publicly known as "Guardian Candidates". Most of the time, a candidate does not even know they are one nor do the realize when the are blessed with a Grant until certain significant events happen to them. 

The Guardian Lineages are the previous wielders of each Guardian Grant and their willpower is passed onto their newest candidate. You are part of the HexLineage, before you was the Ether Guardian now known as Hellfire Hilda and before them was Whimsical Whitney. When a Guardian passes their Grant, they become Guardian Pneumas who mostly stay within a minor plane known as the Ether Limbo. Guardian Pneumas are the essence of the previous Ether Guardians they however do not remember much from the lives they use to live.

Zox McField, the current wielder of the Hexing Grant, you have unlock the power blessed upon you however in your current state, you can only use 10% of The Hexing. The exact reason you sparked is up for you to understand. The Hexing is a powerful support-like Grant. With this 10%, you are able to do the following:

  • You can Jinx two creature of your choice. The creatures must make a Intelligence Save equal to your Spell DC + 2. On a failure, the creatures becomes unlucky getting -2 on 3 random saving throws. You can use this ability once per day.
  • You can put a bodily curse onto a creature that's Con score is no higher than 21. If 20 or lower, the creature must succeed a DC Con Save equal to your Spell DC minus 3. On a failure. you curse the creature with some kind of bodily effect. Eye turn into fan blades, arms and legs fold into a pretzel shape. monster mouth forms from belly button. The effect lasts 1 day after which they return to normal. They do not suffer harm from this curse but the effect can hinder their to do proper bodily functions. This effect has 1 charge that restores after 2 days.
  • You can change the matter of an object into another. Turn stone to liquid, air to plasma, water into gas. The effect varies per object and the object can be no bigger than 10feet in all dimensions. The object must be within 15 feet of you and cannot be on another person. If the object is on another person, they must make a DC 15 Dexerity Saving Throw. This can be used 2 times per long rest.

Sub Grants

Sound - You create 1d4 magical small boxes. You can place them anywhere and they will stick to any solid surface. After 1 minute,  they become become mostly transparent. Creatures must have succeed a perception check of 16 to notice the boxes otherwise they don't see it. Once a creature gets too close, the boxes exploded releasing a loud sound within 5 feet. All creatures in range must make a DC 14 Con save or take 2d6 thunder damage and become deafened for 3 turns. Can be used one per long rest.
Time - You manipulate space time to stop any object from moving with time. Creatures are unaffected. The object can be up to 30 feet in a directions. The effect lasts 1 minute. Any damage or effect used against the object while stopped while all release onto it the moment it begins moving with time again. If hit, force will launch, it pressured it may explode, etc. Can be used once per short rest.
The Hexing Grant 10% Image

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