Prerequisite: Requires a Dexterity score of 14 or higher
You have become increasingly adept at movement among both the towers and rooftops of civilization, and the branches of the deep forest. You gain the following benefits:
- You gain 1 point in your dexterity score.
- You can use Acrobatics to make skill checks to climb and jump.
- You can use your Dexterity modifier rather than your strength when jumping.
- You can make a Dexterity DC 18 saving throw to take only half damage from falling.
- You gain the ability to walk or run across branches, dense treetops, and secured horizontal ropes, any checks needed are made at advantage.
Previous Versions
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4/19/2021 4:04:38 AM
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11
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1
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1
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Coming Soon
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