You have experience with automatic weapons beyond "pray and spray" ammo dumps. You've learned to control the recoil of automatic weapons and conserve ammunition. Your skills have proven useful for clearing groups of unarmored enemies.
• automatic attacks no longer incur disadvantage to hit.
• You can finish shooting up to your automatic count, even if a shot is missed, or choose to stop firing early.
• if a target dies mid burst, you can fire your remaining automatic rounds at a target 10ft away or less from your current target. If that target dies, you can change targets again and again, until your automatic count ends.
• you can use "Suppressive fire"
>> SURPRESSIVE FIRE: you fire Surpressive shots in 5ft wide and up to your weapon's furthest range long. Creatures who enter this line, make ranged attacks while inside it, or move out of it, must make a dexterity save (DC = 8 Dexterity modifier + proficiency bonus). On a failed save, they are hit by two successful attacks from your weapon. On a failed save, they are hit by one. Whether they succeed or fail on the save, they have disadvantage on all ranged attacks while remaining in this line of fire.
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