You have honed you skills with a shield, learning how to better protect your allies:
- You are proficient with shields and can use them as improvised weapons.
- Attacks made with shields use your Strength modifier.The shield's damage is 1d4 + its AC bonus.
- After you successfully Shove a creture while wielding a shield, you can deal the shield's damage to the creature.
- You can put yourself in harm's way to bring allies back to the battle. As a reaction, whenever an ally within 45 ft of you goes unconscious, you can move in a straight line up to within 5 ft of this ally and inspire them back up. The ally regains 1 hit point and stands up. Additionally, the ally gains 1d6 temporary hit points for each attack of oportunity you suffered with this movement.
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