Prerequisite: Rogue
Training in The Crows Guild involves deception, stealth, and of course: Poison.
Your Assassin can now prepare and understand these deadly poisons, granting you the following benefits:
- Small doses taken over time have built up a deadly tolerance, you now have a resistance to poison damage.
- Your understanding of using poison allows you to apply poison on your weapon and ammunition quickly, only taking a bonus action.
- Advantage on medicine checks meant to identify the poison someone is ill with.
- You gain proficiency with the Poisoner's Kit. With one hour of work using a poisoner’s kit and expending 50 gp worth of materials, you can create a number of doses of potent poison equal to your proficiency bonus. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become poisoned until the end of your next turn.
Previous Versions
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4/27/2021 12:33:34 AM
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Coming Soon
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