Awesome background theme music seems to kick in at just the right moment that you're about to do something cool.
Restriction: You cannot have both this and the Lucky feat.
You have 3 Theme points.
Right before you make an attack roll, ability check, or saving throw, you may spend 1 Theme point. Your personal soundtrack starts playing out of thin air and continues playing for up to 15 seconds / three rounds of combat. All creatures within 30 feet of you can hear the music playing, and each of those creatures must make a WIS saving throw based on your spellcasting modifier. On a failure, they have disadvantage on attack rolls against you and also disadvantage on saving throws against your attacks and abilities for the duration of the music's playing.
You have advantage on the attack roll, ability check, or saving throw that prompted you to spend a Theme point.
If you spend another Theme point before the first one's music stops, you may extend the remaining duration by an additional 15 seconds / three rounds.
If multiple creatures use a Theme point on the same roll, they cancel out, resulting in no effects, due to the cacophony of competing theme songs in the air.
You regain expended Theme points when you finish a long rest.
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