Phantasmal Guardian. Awakened within you is a burning power of unlocked potential. Adrenaline courses through your veins as your vision becomes more clear, your senses honed, your attention focused. You are able to tap into your being and call forth unspeakable prowess. As a Action, you activate Eldritch Mode: Phantasmal Guardian. In doing so you gain the following benefits.
- Passive Boons: +2 to Intelligence Score, Proficient with Intelligence Saving Throws, +1 additional Attunement Slot. Any spell that you cast that deals damage is now empowered, you roll an additional 2d6 of spell damage property.
- Eldritch Mode. As an Action, for one hour, you gain the following benefits as your channel your intellect with your adrenalin. You regain the use of Eldritch Mode: Phantasmal Guardian ever long rest.
- You gain a Fly Speed of 80 feet.
- You gain 100 Temporary Hit Points.
- Your Melee Damage deals an extra 5d10 Radiant Damage.
- You gain a +4 to Melee Attack Rolls.
- As an Action, you can cast the spell "Enlarge/Reduce" as a special ability, but it only resembles that of the "Enlarge/Reduce" spell. Moreover, you can empower your physical growth as you grow in power.
- Eldritch Enlargement. The target's size doubles in all dimensions ( size is Large), and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d6 extra damage. Your walking and fly speed increase 10 feet.
- Guardian Enlargement. The target's size triples in all dimensions ( size is Huge ) , and its weight is multiplied by ten. This growth increases its size by one category-- from Large to Huge, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 2d6 extra damage. Your walking and fly speed increase 20 feet.
- Phantasmal Enlargement. The target's size quadruples in all dimensions ( size is Gargantuan ), and its weight is multiplied by twelve. This growth increases its size by one category-- from Huge to Gargantuan, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 4d6 extra damage. Your walking and flying speed increase 40 feet.
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