Prerequisites: Previously made a pact with the great Old One known as Caiphon the Purple Star and/or bathed in the light of the Purple Star, and willingly reached out again for information by some magical means such as the Divination.
You can now open your mind to the the light of the Purple Star for a chance of dark and forbidden knowledge by asking a question of Caiphon, the knowledge is intoxicating and flushes the you with a small touch of the madness of the from the Lonxerein (a name for both the Far Realm and a general term for the Great Old Ones who inhabit it).
This act is done as a Ritual, through uninterrupted meditation, and can only be performed once per day, but otherwise acts similar to the Divination with the following exceptions. Every use of this ability has the 25 percent chance that you get a random reading. The GM makes this roll in secret, and the answer will always be true and related to your future if it is a random reading the answer may be obscure or about something unrelated to the question asked. Also Caiphon requires no physical offering or sacrifice, instead each use of this ability forces you to roll on the Long Term Madness table. Using the ability two consecutive days in a row replaces this madness roll with one on the Indefinite Madness table.
Long-Term Madness
| d100 | Effect (lasts 1d10 × 10 hours) |
|---|---|
| 01–10 | The character feels compelled to repeat a specific activity over and over, such as washing hands, touching things, praying, or counting coins. |
| 11–20 | The character experiences vivid hallucinations and has disadvantage on ability checks. |
| 21–30 | The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma checks. |
| 31–40 | The character regards something (usually the source of madness) with intense revulsion, as if affected by the antipathy effect of the antipathy/sympathy spell. |
| 41–45 | The character experiences a powerful delusion. Choose a potion. The character imagines that he or she is under its effects. |
| 46–55 | The character becomes attached to a “lucky charm,” such as a person or an object, and has disadvantage on attack rolls, ability checks, and saving throws while more than 30 feet from it. |
| 56–65 | The character is blinded (25%) or deafened (75%). |
| 66–75 | The character experiences uncontrollable tremors or tics, which impose disadvantage on attack rolls, ability checks, and saving throws that involve Strength or Dexterity. |
| 76–85 | The character suffers from partial amnesia. The character knows who he or she is and retains racial traits and class features, but doesn’t recognize other people or remember anything that happened before the madness took effect. |
| 86–90 | Whenever the character takes damage, he or she must succeed on a DC 15 Wisdom saving throw or be affected as though he or she failed a saving throw against the confusion spell. The confusion effect lasts for 1 minute. |
| 91–95 | The character loses the ability to speak. |
| 96–100 | The character falls [Tooltip Not Found]. No amount of jostling or damage can wake the character. |
Indefinite Madness
| d100 | Flaw (lasts until cured) |
|---|---|
| 01–15 | “Being drunk keeps me sane.” |
| 16–25 | “I keep whatever I find.” |
| 26–30 | “I try to become more like someone else I know — adopting his or her style of dress, mannerisms, and name.” |
| 31–35 | “I must bend the truth, exaggerate, or outright lie to be interesting to other people.” |
| 36–45 | “Achieving my goal is the only thing of interest to me, and I’ll ignore everything else to pursue it.” |
| 46–50 | “I find it hard to care about anything that goes on around me.” |
| 51–55 | “I don’t like the way people judge me all the time.” |
| 56–70 | “I am the smartest, wisest, strongest, fastest, and most beautiful person I know.” |
| 71–80 | “I am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure they’re watching me all the time.” |
| 81–85 | “There’s only one person I can trust. And only I can see this special friend.” |
| 86–95 | “I can’t take anything seriously. The more serious the situation, the funnier I find it.” |
| 96–100 | “I’ve discovered that I really like killing people.” |
Curing Madness
A calm emotions spell can suppress the effects of madness, while a lesser restoration spell can rid a character of a short-term or long-term madness. Depending on the source of the madness, remove curse or dispel evil and good might also prove effective. A greater restoration spell or more powerful magic is required to rid a character of indefinite madness.
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