Melora's Frenzy Image

Drawing upon the power of the Wild Mother in her current state can cause her domain to bleed through. Once per turn when you cast a cleric spell of 1st level or higher, roll a d20. On a one, Melora's frenzy begins. If the spell consists of or affects plant life (DM's discretion), this effect begins automatically.

When Melora's frenzy erupts, the space around your feet becomes overgrown with grass and plants, either erupting from the ground or from the existing plant life at your feet. The ground under you and around you in a 15-foot cube, with you at the center, becomes difficult terrain for all creatures other than you. This still affects creatures who can hover if they are in an affected space.

While Melora's frenzy is active, you are immune to poison damage, the poisoned condition and disease or spells inflicting disease,  and are resistant to damage from any plant creatures or any spells involving plants (DM's discretion). At the end of each of your turns, the radius of difficult terrain extends outwards by 5 feet. If the radius becomes larger than the width or length of the ground in a room, it begins to climb the walls at the same rate. As a bonus action, you can lash out with a vine and make a melee spell attack against one creature within 30 feet of you. On a hit, it deals 3d8 slashing damage. Alternatively, you can force one creature to make a Strength saving throw against your spell DC or be pulled 20 feet towards you.

Every time you use the vine or cast a cleric spell of 1st level or higher, roll a d20. If you roll a number that is less than the number of times you have cast a cleric spell or used the vine since the frenzy started, the frenzy ends. You can also attempt to end the frenzy early by making a DC 20 Wisdom saving throw once per turn.

If you roll a 20 after using the vine or a cleric spell of 1st level or higher, or a 1 when trying to end the frenzy, it overpowers you. You gain the effects of the wrath of nature spell for its entire duration, with the 60-foot cube centered on you. However, you lose the distinction between enemy and ally, and all effects listed under wrath of nature affect all creatures in your radius or attack a creature at random. If your radius of difficult terrain has extended beyond 60 feet, the range of the spell extends to that same distance, and continues to increase as normal during the duration. You also are vulnerable to fire damage for the duration. These effects only ends early if you drop to 0 hit points or are incapacitated. When they end under any circumstances, you gain one level of exhaustion, and cannot be affected by a Frenzy until you finish a long rest.

Melora's Frenzy Image

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