Upon death (unless under special circumstances), a PC will resurrect in its same host body, regenerating it. If the body is obliterated or beyond the point of regeneration, it will resurrect in another, uninhabited body closest to it. PCs will gain the following penalties and benefits upon death.
—The undead property.
—Turn resistance.
—If a new body is needed, all items are lost upon death, but new items gained upon entering their new body. You may recover your items depending on the circumstances.
—A mission to slay the enemy that killed you, or the enemy in closest relation to it. You have a sense of direction as to where this foe is at all times. Due to one's soul remaining trapped in the shadowfell, however, the PC will remain a revenant and may acquire new marks/goals through consecutive deaths and offenses toward the PC. —Resistance to necrotic, psychic, and immunity to poison damages.
—Spells that do not affect undead will not affect revenants, but revenants possessing such abilities will still be able to use these to aid their allies that still live.
—As a bonus action, regeneration equal to level + CON modifier for one minute, applied at the beginning of the PCs turns with an initial heal of 1d4+1 hp at levels 1-4, 2d4+2 at levels 5-10, 4d4+4 at levels 11-16, and 5d4+10 at levels 17-20. This is a charge ability, and can be used once per long rest with increased usages at 5/11/17th levels. Fire/Radiant damage negates this regeneration for one turn after the damage has been applied.
—Certain NPCs/creatures can destroy/consume/pass the soul of an undead/living creature, rendering it incapable of finding another body or rising in an undead manner (so, living creatures may not even get the chance to become a revenant in the first place). Enemies with this property will have a special token to clearly indicate the extreme level of danger involved in fighting them. Permanent death is possible.
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