Endless Gel!
A paramecia type devil fruit; A rainbow colored grape fruit shaped in a jelly bean.
Action:
1st Level: As an bonus action, you can cast Conjure Jelly Bean. Once per day
3th Level: As an bonus action, you can cast Conjure Jelly Bean. Once per long rest.
5th Level: As an bonus action, you can cast Conjure Jelly Bean. Once per short rest.
8th Level: As an bonus action, you can summon a jelly bean of your choice (1-4 only) when you cast Conjure Jelly Bean. Twice per short rest.
10th Level: As an bonus action, you can summon a jelly bean of your choice (1-5 only) when you cast Conjure Jelly Bean. Twice per short rest.
13th Level: As an bonus action, you can summon a jelly bean of your choice (1-6 only) when you cast Conjure Jelly Bean. Two times per short rest.
15th Level: As an bonus action, you can summon a jelly bean of your choice (1-7 only) when you cast Conjure Jelly Bean. Three times per short rest.
18th Level: As an bonus action, you can summon a jelly bean of your choice (1-8 only) when you cast Conjure Jelly Bean. Three times per short rest.
20th Level: As an bonus action, you can summon a jelly bean of your choice (1-9 only) when you cast Conjure Jelly Bean. Three times per short rest.
| d12 | Effect |
| 1 | Poison Candy: When eaten, you vomit green slime. Take 1d6 of poison damage. |
| 2 | Exploding Fire Candy: When thrown, deals 1d6 fire damage. |
| 3 | Healing Candy: When eaten, your body emits a warm light aura. Heal for 1d6. |
| 4 | Exploding Lightning Candy: When thrown, deals 1d6 lightning damage. |
| 5 | Boost Candy: When eaten, your body surges with power. Increase your unarmed damage by 1d6 for 1min. |
| 6 | Exploding Force Candy: When thrown, deals 2d6 force damage and pushes the target by 10ft. |
| 7 | Poison Candy: When eaten, you vomit green slime. Take 2d6 of poison damage. |
| 8 | Exploding Fire Candy: When thrown, deals 2d6 fire damage. |
| 9 | Healing Candy: When eaten, your body emits a warm light aura. Heal for 2d6. |
| 10 | Boost Candy: When eaten, your body surges with power. Increase your unarmed damage by 2d6 for 1min |
| 11 | Lucky Candy: When eaten, you feel lucky. For the next minute, you can reroll any 1s you roll on an attack, damage roll, or ability check. |
| 12 | Super Candy: When eaten, you gain an extra action. |
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