Gel Gel Fruit Image

Endless Gel!

A paramecia type devil fruit; A rainbow colored grape fruit shaped in a jelly bean.

Action:

1st Level: As an bonus action, you can cast Conjure Jelly Bean. Once per day

3th Level: As an bonus action, you can cast Conjure Jelly Bean. Once per long rest.

5th Level: As an bonus action, you can cast Conjure Jelly Bean. Once per short rest.

8th Level: As an bonus action, you can summon a jelly bean of your choice (1-4 only) when you cast Conjure Jelly Bean. Twice per short rest.

10th Level: As an bonus action, you can summon a jelly bean of your choice (1-5 only) when you cast Conjure Jelly Bean. Twice per short rest.

13th Level: As an bonus action, you can summon a jelly bean of your choice (1-6 only) when you cast Conjure Jelly Bean. Two times per short rest.

15th Level: As an bonus action, you can summon a jelly bean of your choice (1-7 only) when you cast Conjure Jelly Bean. Three times per short rest.

18th Level: As an bonus action, you can summon a jelly bean of your choice (1-8 only) when you cast Conjure Jelly Bean. Three times per short rest.

20th Level: As an bonus action, you can summon a jelly bean of your choice (1-9 only) when you cast Conjure Jelly Bean. Three times per short rest.

 

d12 Effect
1 Poison Candy: When eaten, you vomit green slime. Take 1d6 of poison damage.
2 Exploding Fire Candy: When thrown, deals 1d6 fire damage.
3 Healing Candy: When eaten, your body emits a warm light aura. Heal for 1d6.
4 Exploding Lightning Candy: When thrown, deals 1d6 lightning damage.
5 Boost Candy: When eaten, your body surges with power. Increase your unarmed damage by 1d6 for 1min.
6 Exploding Force Candy: When thrown, deals 2d6 force damage and pushes the target by 10ft.
7 Poison Candy: When eaten, you vomit green slime. Take 2d6 of poison damage.
8 Exploding Fire Candy: When thrown, deals 2d6 fire damage.
9 Healing Candy: When eaten, your body emits a warm light aura. Heal for 2d6.
10 Boost Candy: When eaten, your body surges with power. Increase your unarmed damage by 2d6 for 1min
11 Lucky Candy: When eaten, you feel lucky. For the next minute, you can reroll any 1s you roll on an attack, damage roll, or ability check.
12 Super Candy: When eaten, you gain an extra action.
Gel Gel Fruit Image

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