Prerequisite: Requires a Dexterity score of 13 or higher
You are an expert at using wily maneuvers, leverage, and pressure points to hold an opponent in place.
- Increase your Dexterity score by 1, to a maximum of 20.
- You can use your Acrobatics score, rather than Athletics, to initiate or maintain a grapple against an enemy.
- If you are grappling an enemy, you may voluntarily break the grapple as a free action. When you do, the target of your grapple does not get to make opportunity attacks against you until the start of your next turn.
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