Blood Mage Image
Prerequisite: Spellcasting or Pact Magic feature, Level 5
 

You have delved into the darker secrets of the arcane arts allowing you to manipulate and control your magic using your own life essence. You gain the following abilities:

Blood Casting: You sacrifice your own life to fuel your magic. You can expend an amount of hit dice in accordance to the table below in order to cast a spell:

Spell Slot

Hit Points

1st Level

Expend 1 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

2nd Level

Expend 2 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

3rd Level

Expend 3 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

4th Level

Expend 4 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

5th Level

Expend 5 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

6th Level

Expend 6 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

7th Level

Expend 7 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

8th Level

Expend 8 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

9th Level

Expend 9 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way


Blood Tax: 
When you cast a spell that has a material component with a gold cost you can choose to use your own life in place of the material components. You can expend an amount of hit dice in accordance to the table below:

Spell Slot

Hit Points

1st Level

Expend 2 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

2nd Level

Expend 4 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

3rd Level

Expend 6 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

4th Level

Expend 8 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

5th Level

Expend 10 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

6th Level

Expend 12 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

7th Level

Expend 14 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

8th Level

Expend 16 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

9th Level

Expend 18 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

.
Blood Empowerment: 
When you cast a spell that deals damage or heals, you can spend hit dice to increase the effect of that spell. The damage or healing done by the spell is increased by the number rolled on the dice you send to empower the spell. When you do so, you take damage equal to the results rolled on the dice spent to empower the spell. This damage cannot be reduced in any way.

Blood Focus: When you cast a spell that requires concentration, you can spend hit dice to reinforce the resilience of the spell, removing the need for concentration and making it last for the full duration. To do so, Expend an amount of hit dice in accordance to the table below:

Spell Slot

Hit Points

1st Level

Expend 2 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

2nd Level

Expend 4 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

3rd Level

Expend 6 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

4th Level

Expend 8 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

5th Level

Expend 10 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

6th Level

Expend 12 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

7th Level

Expend 14 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

8th Level

Expend 16 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

9th Level

Expend 18 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way

Previous Versions

Name Date Modified Views Adds Version Actions
2/16/2020 9:55:38 PM
13
0
1
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2/16/2020 9:56:17 PM
10
0
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2/17/2020 9:04:12 PM
43
0
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11/3/2020 11:48:48 PM
94
3
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4/6/2021 5:46:01 PM
102
1
SGTTM
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4/6/2021 5:46:35 PM
103
0
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5/2/2021 9:08:55 PM
108
0
SGTTM
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Blood Mage Image

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