You have delved into the darker secrets of the arcane arts allowing you to manipulate and control your magic using your own life essence. You gain the following abilities:
Blood Casting: You sacrifice your own life to fuel your magic. You can expend an amount of hit dice in accordance to the table below in order to cast a spell:
|
Spell Slot |
Hit Points |
|
1st Level |
Expend 1 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
2nd Level |
Expend 2 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
3rd Level |
Expend 3 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
4th Level |
Expend 4 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
5th Level |
Expend 5 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
6th Level |
Expend 6 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
7th Level |
Expend 7 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
8th Level |
Expend 8 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
9th Level |
Expend 9 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
Blood Tax: When you cast a spell that has a material component with a gold cost you can choose to use your own life in place of the material components. You can expend an amount of hit dice in accordance to the table below:
|
Spell Slot |
Hit Points |
|
1st Level |
Expend 2 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
2nd Level |
Expend 4 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
3rd Level |
Expend 6 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
4th Level |
Expend 8 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
5th Level |
Expend 10 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
6th Level |
Expend 12 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
7th Level |
Expend 14 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
8th Level |
Expend 16 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
9th Level |
Expend 18 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
.
Blood Empowerment: When you cast a spell that deals damage or heals, you can spend hit dice to increase the effect of that spell. The damage or healing done by the spell is increased by the number rolled on the dice you send to empower the spell. When you do so, you take damage equal to the results rolled on the dice spent to empower the spell. This damage cannot be reduced in any way.
Blood Focus: When you cast a spell that requires concentration, you can spend hit dice to reinforce the resilience of the spell, removing the need for concentration and making it last for the full duration. To do so, Expend an amount of hit dice in accordance to the table below:
|
Spell Slot |
Hit Points |
|
1st Level |
Expend 2 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
2nd Level |
Expend 4 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
3rd Level |
Expend 6 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
4th Level |
Expend 8 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
5th Level |
Expend 10 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
6th Level |
Expend 12 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
7th Level |
Expend 14 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
8th Level |
Expend 16 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
|
9th Level |
Expend 18 Hit Die and roll them taking damage equal to your roll, this damage can not be reduced in any way |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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2/16/2020 9:55:38 PM
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13
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0
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1
|
Coming Soon
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2/16/2020 9:56:17 PM
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10
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0
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--
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Coming Soon
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2/17/2020 9:04:12 PM
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43
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0
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--
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Coming Soon
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11/3/2020 11:48:48 PM
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94
|
3
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--
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Coming Soon
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4/6/2021 5:46:01 PM
|
102
|
1
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SGTTM
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Coming Soon
|
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4/6/2021 5:46:35 PM
|
103
|
0
|
--
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Coming Soon
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5/2/2021 9:08:55 PM
|
108
|
0
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SGTTM
|
Coming Soon
|
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