The Eye observes for the Unity, learning to see details others miss, to hear the sounds others ignore, and to protect her family with her observations, just as Thellyne did on the Journey to the East. You can only select this feat at the same time as other characters take the feats for The Arm and The Breath, and you can never take either of those feats. You and those characters form your Unity. You gain the following benefits:
- Increase your Dexterity or Intelligence by 1, to a maximum of 20.
- You can communicate with the members of your Unity telepathically, even if you are not on the same plane.
- While you are within 60 feet of both other members of your Unity and none of you are Incapacitated, none of you can be surprised, and you (but not other members of the Unity) have advantage on Wisdom (Perception) checks.
- As an action, other members of your Unity can see through your eyes and hear what you hear until the start of their next turn, gaining the benefits of any special senses that you have. During this time, they are deaf and blind with regard to their own surroundings. This benefit can be used at any distance, even across planes, provided you are conscious and not incapacitated.
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