You have a quick hand and keen eye when employing firearms, granting you the following benefits:
- Increase an Ability score by 1, to a maximum of 20.
- You gain proficiency with firearms (see “Firearms” in the Dungeon Masters Guide).
- You gain the "Fan The Trigger" Action.
- You can use the "Fan The Trigger" Action action only if you haven’t moved during this turn and are wielding a "Palm Pistol (Exandria)", "Pistol (Exandria)" or " Pepperbox (Exandria) " in one hand, and after you use this action, your speed is 0 until the end of the current turn. You then empty the chosen firearms magazine in a single action, Make an attack roll for each shot in the current magazine all of which are made at disadvantage. Additionally these shots can only be made within a weapons short range and if you have disadvantage on these shots for any other reason these attacks all automatically miss. If any of these shots cause your firearm to misfire the effects of the misfire are ignored until you finish emptying the magazine.
- Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
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