You have trained extensively in the use of your net for fighting. You gain the following benefits:
- Increase your Strength or Dexterity score by 1, to a maximum of 20
- A net counts as a light weapon and can be wielded with one hand
- You become proficient with the net
- You no longer have disadvantage when performing a melee attack with the net.
- Attacking with a net no longer prohibits other attack actions on the same turn.
A creature that is hit with a net is able to immediately make a DEX save of 8 + your ability modifier + your proficiency bonus to avoid being restrained. Additionally, a creature may now use a bonus action, rather than a full action, to repeat this save on their turn.
Net Trickery:
A number of times per long rest equal to your ability modifier, and no more than once per round, you may perform one of the following actions at a time:
- Entangling counter - When a creature makes a melee attack against you, you may use your reaction to tangle the melee weapon in your net to completely block incoming damage. Doing this will prevent you from attacking with the net on your next turn. You may use a bonus action to attempt to disentangle the weapon from you net on your next turn.
- Disarming counter - When a creature makes a melee attack against you, you may use your reaction to tangle the melee weapon in your net and attempt to disarm your opponent. Make contested DEX or STR checks to determine the outcome. On a success, the opposing creature cannot use their weapon until they take a full action to recover their weapon. If the creature does not recover their weapon, you cannot attack with the net on your next turn unless you use a bonus action to disentangle the weapon, as in the first ability. If the creature does recover their weapon, your can use your net as normal.
- Expert entanglement - On a successful attack, you can use this ability to prevent a creature from immediately making a saving throw to avoid being restrained. Additionally, a creature that is restrained by a net must use a full action to attempt to become unrestrained. The DC for the check is 13 + your proficiency modifier.
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