Prerequisite: Martial Magic Pool Feat.
Description: For those who seek and further mixing magic and martial arts, you have begun experimenting with spells and enchanting your melee attacks with powerful magics. Your Mana Pool expands giving you MP equal to two times your Wisdom Modifier and Proficiency Bonus, along with some new abilities. Each use of your MP counts as a standard attack action.
You gain the following benefits:
- Expend 5MP to use Healing Hands. Heals 1d10+Proficency Bonus and Wisdom Modifier.
- Expend 5MP to use Elemental Hands. Enshroud your limbs with elemental energy to deal an additional 1d6 of a single one of these four elements: Fire, Cold, Lightning, or Acid. (This ability only lasts for 5 rounds. This ability can not be stacked with another elemental energy. If you want to change elements, you must expend another 5MP.)
- Expend 10 MP to use Magic Rocket Punch. By combining the kinetic force of your punch with the magic missile spell, it creates a large fist-shaped wave of mana to shoot out from your punch. The attack has the same abilities as the magic missile spell and can reach up to 10 feet away. It deals 1d6+Wisdom Modifier in non-elemental damage. If attacked from range, it's a guaranteed hit. However, if you attack a target within five feet, you can add your unarmed damage to the strike. Magic Rocket Punch does not guarantee a hit for your Basic Melee Attack, your attack roll must still hit the target AC to deal both magic and physical damage at the same time.
Previous Versions
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5/7/2021 2:11:23 AM
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2
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1
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5e
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Coming Soon
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5/7/2021 2:19:57 AM
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2
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1
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Coming Soon
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5/7/2021 2:22:11 AM
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3
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1
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Coming Soon
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