Through magic, nature or science you have grown a pair of additional arms alongside your own. You gain the following benefits:
- As an action, you can use one of them to try to grapple a creature.
- Each one is also a natural weapon, which you can use to make an unarmed strike. If you hit with it, the target takes bludgeoning damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
- Immediately after hitting, you can try to grapple the target as a bonus action.
These appendages can't precisely manipulate anything and can't wield weapons, magic items, or other specialized equipment.
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