Prerequisite: Proficiency in one or more types of Swords.
In your training of sword techniques as well as fighting with them you have learned to put your life into sheathing your sword and knowing when the time is right.
- Increase your Dexterity or Strength by 1, to a maximum of 20.
- Only can be used on targets one size larger or smaller.
On your turn for which you take the attack action you have advantage.
- Upon a Successful hit you do your maximum hit points in damage plus your weapon's normal damage and effects, including any additional abilities, features, or spells such as Divine Smite.
- Even if the target of the attack would die from your attack they can take attack of opportunity.
- If the target of the attack successfully hits you, you must pass a DC16 Constitution Saving Throw. On a Success you are dropped to one hitpoint, your movement speed is halved, until you are healed* and it is the end of your turn. On a fail your are dropped to zero hitpoints, your and your turn is over.
- If your target does not die from the attack you must make opposed Dexterity or Strength checks. Which ever fails, the enemy or the player, weapon is lodge in the other, which they must make an opposed check again as an action to retrieve their weapon from the the individual if the individual is still alive.
- You gain a scar in your abdomen every time you sheath the sword and live to tell the tale.
Previous Versions
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2/26/2020 8:05:46 AM
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5
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1
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5/10/2021 1:26:34 AM
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38
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3
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2
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Coming Soon
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