Your ability to throw weapons in combat has become without equal and you gain the following benefits:
- You gain advantage on Charisma (Performance) and Charisma (Intimidation) checks when you are using your throwing prowess to perform for, or intimidate, a creature.
- You may apply your sneak attack damage when making ranged weapon attacks with Javelins, Light Hammers, Handaxes, Spears, and Improvised Weapons that might reasonably have the "Thrown" property (DM discretion). You may not apply sneak attack on melee attacks made with these weapons, unless they have the finesse property.
- You may draw any thrown weapon you have stored reasonably on your person (in a holster, on your belt, behind your back) with the same action you use to attack with that weapon.
With your uncanny accuracy, you can swat projectiles out of the air. When you are hit by a ranged weapon attack, you may use your reaction to expend one piece of ammunition (in the form of a weapon with the thrown property) to reduce the damage of that attack equal to 1d10 + your Dexterity modifier + your level. If you reduce the damage to 0, your weapon and the projectile of the attack collide mid-air and fall to the ground equidistant from both you and the attacking creature. If you do not reduce the damage to 0, you are still hit by the projectile (for the reduced damage) and your weapon clatters to the floor equidistant from both you and the attacking creature.
Comments