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You have mastered thrown weapons and can make shots that others find impossible. You gain the following benefits:

  • Your thrown attack ranges double.
  • Your thrown weapon attacks ignore half cover and treat three-quarters cover as half-cover.
  • If the target is behind full cover and your weapon could ricochet or bounce, full cover counts only as three-quarters. For example, a dart or hand axe would have the bonus, while a flask of oil or acid would not.
  • Before you make a ranged attack with a throwing weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.

Previous Versions

Name Date Modified Views Adds Version Actions
11/11/2017 7:46:16 AM
278
4
1.0
Coming Soon
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