Prerequisite: Requires a Dexterity score of 14 or higher
You have learnt how to escape from danger, allowing you to move into better positions in a bad situation, you get the following benefits
If you recive a critical hit, your speed increases by 10 feet and you dont provoke oportunity attacks untill the end of your next turn
If you or a creature within 15 feet of you that you can see is affected by the area of an ability or a spell, you can use your reaction to allow either you or the creature to move up to half its speed to try to move away from the area
If you have half or less HP left, you can dash as a bonus action
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