Siren Image
Prerequisite: Charisma of 15 or Higher
 

You have experience as being a tempter of the sea, luring sailor to their death. This feat thus means you are mastered in these abilities.

You can once per long rest for four charges use your ability of singing to charm up to 6 creatures or humanoids of your choosing. The creatures will have to roll a DC 10 + Your Charisma Modifier Wisdom Save. On a failed save, the creature will be charmed for 1d10+10 minutes. At level 6 this will increase to 1d10+20, then 2d10+20 at level 8, and 3d10+30 at level 12. This ability does transfer to the other effects offered at higher levels. At level 6 the creature can be cast to fall prone with a DC 8 + Your Charisma modifier Wisdom saving throw Until a successful save is made in combat. At level 8, the ability to paralyze the creature will be a DC 5 + Your Charisma modifier Wisdom saving throw, and will use the charmed rules for this spell.

In the case you use up all your charges, you will be unable to speak until you take a long rest.

As a siren, you can not only breath underwater, but can speak underwater too. You have increased movement speed in the water which is 10 ft + Your regular movement speed.

Siren Image

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