The following feat`s name is directly taken from Blizzard, but I owe nothing related to World of Warcraft nor Blizzard. I merely wish to bring the feat to the masses. All rights go to Blizzard Entertainment.
Creator note: This feat might feel extremely powerful, and probably are, so make sure to consult your DM before use. I made it with the Death Knights from the World of Warcraft universe in mind, therefor making it powerful.
Runeforging is a skill specific to death knights, involving the affixing of runes to the death knight's weapon. It requires a runeforge, which can most commonly be found in an area heavily entrenched with undead beings. However, it is possible to create one of these runeforges after 30 days of work and material worth 2500 Gold pieces. Each weapon inscription costs 150 gold worth of inscription material. Choosing this feature grants the following features:
- You may now inscribe weapons with special magical runes, causing different effects aswell as making the weapon magical. You may inscribe runes into an already magical item. Each inscription will take 1 work week and it is possible to change one rune for another by undergoing another work week. Below is a list of Runes that may be inscribed to a weapon aswell as the different effects. Lastly, inscribing a weapon with runes from a Runeforge causes the weapon to also turn into a Runeblade (weather or not it is a melee or ranged weapon).
- Rune of Razorice: Infuse a weapon with the Rune of Razorice, permanently adding 1D8 Cold damage. The rune is deathly cold to the touch and emits a light blue smoke.
- Rune of Cinderglaicer: Infuse a weapon with the Rune of Cinderglacier, permanently adding 1D8 to all spells. The rune is dark purple and emits a black smoke.
- Rune of Spellbreaking: Infuse a one-handed weapon with the Rune of Spellbreaking, permanently reducing all magical damage taken by 1D8 (minimum of 1 damage taken). The rune is sickly green and emits a dark green smoke.
- Rune of Spellshattering: Infuse a two-handed weapon with the Rune of Spellshattering, permanently reducing magical damage taken by 1D10 (minimum of 1 damage taken). The rune is deep orange and emits a light yellow smoke.
- Rune of Lichbane: Infuse a weapon with the Rune of Lichbane, permanently adding 1D8 Fire damage. The damage is increased to 2D8 when fighting Undead creatures. The rune is bright yellow and slightly warm to the touch.
- Rune of Swordbreaking: Infuse a one-handed weapon with the Rune of Swordbreaking, permanently reducing all Piercing, Slashing and Bludgeoning damage taken by 1D8 (minimum of 1 damage taken). The rune is of a bright metallic colour and emits a dark smoke.
- Rune of Swordshattering: Infuse a two-handed weapon with the Rune of Swordshattering, permanently reducing all Piercing, Slashing and Bludgeoning damage taken by 1D8 (minimum of 1 damage taken). The rune is of a light orange colour and emits dark smoke.
- Rune of The Fallen Crusader: Infuse a weapon with the Rune of The Fallen Crusader, increasing your Strength ability score by 1 (may surpass 20) and all melee weapon attacks and melee spells now heals you for 1D8.
- Rune of The Stoneskin Gargoyle: Infuse a two-handed weapon with the Rune of The Stoneskin Gargoyle, granting +1 to AC and reduce all non-magical and magical Piercing, Slashing and Bludgeoning damage taken by 4 (minimum of 1 damage taken).
- Rune of Nerubian Carapace: Infuse a one-handed weapon with the Rune of Nerubian Carapace, granting +1 to AC and increasing your Constitution ability score by 1 (may surpass 20).
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