Battle Rythm Image
Prerequisite: Character Level of 4 or higher
 

As the serum takes effect, you can feel your heart beat quicken, and you gain the ability to hear the Thrill, a spirited tempo tied that synchronizes to combat.  When you immerse yourself in the Thrill, it sharpens your senses and your movements become more powerful and efficient.

For every turn that you damage an opponent, the Thrill becomes stronger, and you may add +1 to your attack and damage rolls.  These bonuses can stack with itself, up to a maximum equaling your proficiency bonus+2.

If you fail to damage an opponent on your turn, you briefly loose touch with the Thrill, and these bonuses reset to zero.

In addition, if you have a bonus from Battle Rythm equal to 1 or higher, you may choose to launch yourself at an opponent with a desperate leaping strike to keep the Thrill going.  As an action, with uncanny strength you may jump a distance up to 20ft away from you, or your long jump distance, whichever is greater (you may jump over creatures or obstacles up to 10 ft tall).  As you land, you may make a melee attack against an adjacent creature at advantage, but this attack does not benefit from your Battle Rythm bonus to hit.

Battle Rythm Image

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