You have been cursed by an otherworldly being, taking on a form of a creature of the deep.
Shapeshift: as an action you can sprout tentacles, up to a total limb count of 8, They use Dex instead of strength. As a bonus action, you can use two of them to make an attack, but the weapon must be light. Your face also grows tentacles and your eyes turn a pitch black. If you have hair, it all falls away, growing back after you change back into human form. If you have scales, they smooth out.
While in this form:
- You know the detect thoughts spell and can cast it once per short rest
- Gain a swim speed of 30ft.
- You have disadvantage on all persuasion, deception based checks
- You have sunlight sensitivity
- You have advantage on stealth checks if the moon is out, or if you are in any amount of water
- You have resistance to Psychic damage
- You have blindsight out to 20ft and darkvision out to 100ft
While not in that form
- While you are conscious, You must consume at least a gallon of water, or submerge yourself in water, every two hours, or take 1d6 damage every hour past two you haven't done either of those things.
- Your skin is clammy and is damp to the touch
- You must make a DC8 deception check when talking to anyone who is aligned with a deity, otherwise they get a very wrong feeling about you
At all times while this curse is in place:
- The spell detect good and evil will reveal you (evil), but does not change your alignment
- You have darkvision out to 60ft
- If the weather is hot or dry, make a con save every hour or take 1d6 damage
- You have resistance to Necrotic damage
- You are vulnerable to radiant damage
- You can understand and speak Abyssal
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