Vistani (Heritage) Image

Evil Eye. As an action, you can target a creature within 10 feet of you that you can see. The Evil Eye duplicates the effect of animal friendship , charm person, or  hold person. None of the spell effects require somatic or material components. If the target succeeds on the save, you are blinded until the end of your next turn.

The DC to resist your Evil Eye is equal to 8 + your proficiency bonus + your Charisma modifier.

You regain the use of this trait after a short or long rest. Once a target succeeds on a saving throw against your Evil Eye, it is immune to the Evil Eye of all Vistani for 24 hours.

Vistani Curse. You can use an action to utter a curse to a creature within 30 feet of you that you can see. The curse must be a repayment for an injustice or slight, and should not be invoked without dire cause. The target must succeed on a Wisdom saving throw to avoid the curse.

The curse lasts until ended with a remove curse spell, a greater restoration spell, or similar magic. It doesn't end when the target dies. When the curse ends, you suffer a harmful psychic backlash based on the severity of the curse.

The DC to resist your Vistani Curse is equal to 8 + your proficiency bonus + your Charisma modifier.

You regain the use of this trait after a long rest.

You can choose how the curse manifests from the following options:

  • You can cause the target's appearance to change in a small, purely cosmetic way. When this curse ends, you take 1d6 psychic damage.
  • Beginning when you reach the 6th level, you can cause the target to have disadvantage on ability checks and saving throws tied to one ability score of your choice. When the curse ends, you take 3d6 psychic damage.
  • Beginning when you reach the 16th level, you can cause the target to be blinded or deafened. When the curse ends, you take 5d6 psychic damage.
Vistani (Heritage) Image

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