Prerequisite: Requires the Warforged race and Flail proficiency
You have learned to adapt and improvise with the utilities you have been given. Launching your grapple up to 15 feet once per round:
- As a Bonus Action, you can throw your grapple at one creature you can see within the grapple's reach of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + proficiency bonus + Strength modifier) or be moved 5 feet toward you or away from you. A creature can willingly fail this save.
- After you have successfully pulled the target, you can attempt to grapple them with the slack of the chain. Using an Action you make a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you succeed the target is subjected to the grapple condition.
To the DM's discretion, the grapple can also be used as an Action to pull down structures or swing off of the grapple. You make a Strength (Athletics) check and a Dexterity (Acrobatics) check for each action respectively. The distance travelled by the swing is 2 feet horizontally for every 1 foot the grapple travelled. The structure must be stable/strong enough to support 1.5x your weight.
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